||6 1/8x9 1/4
||Children's and Young Adult Programs/Reading Promotion and Literacy
||Children's and Young Adult Services/Readers' Advisory Services
Unleash new possibilities for reading promotion and readers' advisory with these technological tools that can help you to catch the interest of young readers and direct them toward positive reading experiences.
Gone are the days of browsing library bookshelves—today's readers live much of their lives on their devices. Learn how to meet these young readers in their online activities by using technological tools that support independent reading and reading choices.
This book shows you how to use not only more traditional social media such as Facebook and blogs but also video, audio and print applications, databases, and more. You'll learn how to use new apps such as Moovly, Koma Koma, and Booksnaps; well-known media including Twitter, Skype, Flickr, and Goodreads; and Soundcloud, Smore, Flipgrid, and ebook clubs for reading promotion and readers' advisory.
For each of these technologies, you'll find a brief description of the platform, its content and applications, notes about the platform and its cost, how to use it for book promotion, and step-by-step instructions for promotional activities. Screenshots and drawings illustrate the instructions.
- Introduces users to effective new tools for promoting reading and providing readers' advisory services
- Helps educators to meet learners in the online environments they frequent
- Supports independent reading
- Author Info
"Packed with information and practically executed, this is an excellent resource for both school and public librarians."
". . . teeming with briefly annotated lists of apps, websites, activities, and programming ideas, this is a useful resource for
professional and library-education collections."
"Stuffed with helpful advice on online tools, this title focuses on empowering librarians to locate and create digital media. The plethora of (mostly free or freemium) resources encompasses every format from infographics to virtual reality."